Hemanth Sharma » Tech Blog How to learn Starling Framework - Aug 16
Gamedev Tuts just posted an article I wrote about Starling framework. In this article, I have pointed to many different concepts and useful resources one should be going through. Right from eBooks, to video and text tutorials, this article can be a one point treasure for budding game developers. I have also mentioned a few […]
Hemanth Sharma » Tech Blog Flash Pro CC – Ep 2: Legacy File Conversion - Jun 26
The second video of the “What’s new in Adobe Flash Pro CC” series is out. This time, I talk about how Flash Pro CC continues to support the legacy files that were created in previous versions of the tool. I also mention some of the features of Flash Professional that are deprecated and instead, what […]
Hemanth Sharma » Tech Blog What’s new in Flash Pro CC – Performance - Jun 23
I have posted a video on – “Performance improvements in Adobe Flash Pro CC“. A key improvement available with Flash Professional CC is the huge boost to Performance. From simplifying complex workflows to fixing critical bugs, Flash Pro has been put through several important changes. These changes bring in dramatic improvements to performance across all supported […]
Hemanth Sharma » Tech Blog Hungry Hero + Kinect - Jun 4
Andrés Soechting has ported Hungry Hero game and made it compatible with Microsoft Kinect. Do have a look at the video to see it in action! Follow him on twitter and get in touch for more information.
Hemanth Sharma » Tech Blog Hungry Hero goes Open Source - 11/12/12
I am happy to announce that Hungry Hero is now Open Source on GitHub. It is no more just a basic code you saw during the Starting with Starling tutorial series, but a complete game source code that you can fork, watch or log. I have primarily kept the main ActionScript file to match with the […]
i2fly Default Picture - Nov 28
Recently i was working on default pictures or some people say ghost image for a Mobile application. I tried different variations of icons, flat colour, doodles etc. Somehow i was not satisfied with it, at many times generic grey profile picture looks boring and dull. So finally i design these abstract patterns in combination of [...]
i2fly Universe - Nov 8
Woke up this morning and designed the universe illustration because i love this quote by Muriel Rukeyser Sometimes its good to do a bit different then doing a regular work that refresh your energy. What do you think?
i2fly 108 Years of Herman Miller in 108 seconds - Oct 26
i2fly Your life is your most important project - Oct 26
Ayse Birsel views on why your life is your most important project. Interesting thoughts!
i2fly Milton Glaser on Art, Technology and the Secret of Life - Oct 6
You learn more and more that everything exists at once with its opposite, so the contradictions of life are never-ending and somehow the mediation between these opposites is the game of life. - Milton Glaser
The Adobe AIR SDK 2.7 and Adobe AIR 2.7 Runtimes are now available for download. The AIR 2.7 updates have new features and performance enhancements for the desktop and mobile applications, including Android 2.2+, BlackBerry Tablet OS* and iOS 4+ operating systems.
Also check out the video from below to see the performance enhancement on the iOS platform with AIR 2.7
Adobe recently announced the availability of Adobe AIR 2.6 for Android smartphones and tablets. AIR 2.6 for Android adds support for Android 3.0 and the latest Android tablet devices, including the Motorola Xoom, as well as improvements to performance and GPU-based rendering, updated Android gesture support, and improved handling of HTML content within AIR apps.
AIR 2.6 for Android can be downloaded from the Android Marketplace and is available on devices running:
A list of mobile devices that meet the AIR system requirements can be found at http://www.adobe.com/flashplatform/certified_devices/.
AIR 2.6 for Android have performance improvements which include:
AIR 2.6 for Android also have functional improvements which include:
Applications developed with the Adobe AIR 2.5 SDK are compatible with the Adobe AIR 2.6 runtime. Adobe is on target to deliver the AIR 2.6 SDK and desktop runtime before the 2nd half of 2011.
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