Hemanth Sharma » Tech Blog How to learn Starling Framework - 08/16/13
Gamedev Tuts just posted an article I wrote about Starling framework. In this article, I have pointed to many different concepts and useful resources one should be going through. Right from eBooks, to video and text tutorials, this article can be a one point treasure for budding game developers. I have also mentioned a few […]
Hemanth Sharma » Tech Blog Flash Pro CC – Ep 2: Legacy File Conversion - 06/26/13
The second video of the “What’s new in Adobe Flash Pro CC” series is out. This time, I talk about how Flash Pro CC continues to support the legacy files that were created in previous versions of the tool. I also mention some of the features of Flash Professional that are deprecated and instead, what […]
Hemanth Sharma » Tech Blog What’s new in Flash Pro CC – Performance - 06/23/13
I have posted a video on – “Performance improvements in Adobe Flash Pro CC“. A key improvement available with Flash Professional CC is the huge boost to Performance. From simplifying complex workflows to fixing critical bugs, Flash Pro has been put through several important changes. These changes bring in dramatic improvements to performance across all supported […]
Hemanth Sharma » Tech Blog Hungry Hero + Kinect - 06/04/13
Andrés Soechting has ported Hungry Hero game and made it compatible with Microsoft Kinect. Do have a look at the video to see it in action! Follow him on twitter and get in touch for more information.
Hemanth Sharma » Tech Blog Hungry Hero goes Open Source - 11/12/12
I am happy to announce that Hungry Hero is now Open Source on GitHub. It is no more just a basic code you saw during the Starting with Starling tutorial series, but a complete game source code that you can fork, watch or log. I have primarily kept the main ActionScript file to match with the […]
i2fly Customer Acquisition - Feb 25
i2fly Build Something - Feb 18
"You never change things by fighting the existing reality.To change something, build a new model that makes the existing model obsolete." - Richard Buckminster Fuller
i2fly The computer that changed everything – Macintosh - Jan 24
Thirty years ago, Apple introduced the Macintosh with the promise to put the creative power of technology in everyone's hands. It launched a generation of innovators who continue to change the world. This 30‑year timeline celebrates some of those pioneers and the profound impact they've made. Explore the 30 years time its just beautiful with [...]
i2fly The Little Book of IDEO - Jan 9
By Tim Brown
i2fly It’s Merry Christmas - 12/25/13
The Adobe AIR SDK 2.7 and Adobe AIR 2.7 Runtimes are now available for download. The AIR 2.7 updates have new features and performance enhancements for the desktop and mobile applications, including Android 2.2+, BlackBerry Tablet OS* and iOS 4+ operating systems.
Also check out the video from below to see the performance enhancement on the iOS platform with AIR 2.7
Adobe recently announced the availability of Adobe AIR 2.6 for Android smartphones and tablets. AIR 2.6 for Android adds support for Android 3.0 and the latest Android tablet devices, including the Motorola Xoom, as well as improvements to performance and GPU-based rendering, updated Android gesture support, and improved handling of HTML content within AIR apps.
AIR 2.6 for Android can be downloaded from the Android Marketplace and is available on devices running:
A list of mobile devices that meet the AIR system requirements can be found at http://www.adobe.com/flashplatform/certified_devices/.
AIR 2.6 for Android have performance improvements which include:
AIR 2.6 for Android also have functional improvements which include:
Applications developed with the Adobe AIR 2.5 SDK are compatible with the Adobe AIR 2.6 runtime. Adobe is on target to deliver the AIR 2.6 SDK and desktop runtime before the 2nd half of 2011.
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