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Hemanth Sharma » Tech Blog How to learn Starling Framework - 08/16/13
Gamedev Tuts just posted an article I wrote about Starling framework. In this article, I have pointed to many different concepts and useful resources one should be going through. Right from eBooks, to video and text tutorials, this article can be a one point treasure for budding game developers. I have also mentioned a few […]

Hemanth Sharma » Tech Blog Flash Pro CC – Ep 2: Legacy File Conversion - 06/26/13
The second video of the “What’s new in Adobe Flash Pro CC” series is out. This time, I talk about how Flash Pro CC continues to support the legacy files that were created in previous versions of the tool. I also mention some of the features of Flash Professional that are deprecated and instead, what […]

Hemanth Sharma » Tech Blog What’s new in Flash Pro CC – Performance - 06/23/13
I have posted a video on – “Performance improvements in Adobe Flash Pro CC“. A key improvement available with Flash Professional CC is the huge boost to Performance. From simplifying complex workflows to fixing critical bugs, Flash Pro has been put through several important changes. These changes bring in dramatic improvements to performance across all supported […]

Hemanth Sharma » Tech Blog Hungry Hero + Kinect - 06/04/13
Andrés Soechting has ported Hungry Hero game and made it compatible with Microsoft Kinect. Do have a look at the video to see it in action! Follow him on twitter and get in touch for more information.

Hemanth Sharma » Tech Blog Hungry Hero goes Open Source - 11/12/12
I am happy to announce that Hungry Hero is now Open Source on GitHub. It is no more just a basic code you saw during the Starting with Starling tutorial series, but a complete game source code that you can fork, watch or log.  I have primarily kept the main ActionScript file to match with the […]

i2fly The lucky iron fish - Jun 29
A lucky little fish is making a big difference. The problem of iron deficiency in Cambodians by trying to find ways to add more iron into their diet. One way, they found, was to simply put a piece of iron into skillets and pans while cooking. This most low-tech product imaginable, a simple lump of […]

i2fly Google’s Project Jacquard - Jun 1
Project Jacquard makes it possible to weave touch and gesture interactivity into any textile using standard, industrial looms. Everyday objects such as clothes and furniture can be transformed into interactive surfaces. Love the concept of weaving embedding electronics and interacting with them. A Fabric that can communicate.

i2fly The Drone Aviary - Apr 29
The Drone Aviary reveals fleeting glimpses of the city from the perspective of drones. It explores a world where the 'network' begins to gain physical autonomy. Drones become protagonists, moving through the city, making decisions about the world and influencing our lives in often opaque yet profound ways. – by Superflux lab

i2fly Inspiration - Apr 17
Inspiration exists, but it has to find you working – Pablo Picasso

i2fly Robot chef is awesome - Apr 16
The robotic chef is the brainchild of Moley Robotics "It's the ultimate sous-chef. You tell it to do something – whether it's a bit of prep or completing a whole dish from start to finish and it will do it." - BBC

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AIR 2.7 Runtimes and SDK are now Available
Entry posted on Jun 14, 2011 by mariamdh , tagged Mobile,News,Rich Internet Apps

The Adobe AIR SDK 2.7 and Adobe AIR 2.7 Runtimes are now available for download. The AIR 2.7 updates have new features and performance enhancements for the desktop and mobile applications, including Android 2.2+, BlackBerry Tablet OS* and iOS 4+ operating systems. 

You can read about the features of Adobe AIR 2.7 here

Also check out the video from below to see the performance enhancement on the iOS platform with AIR 2.7

Adobe AIR 2.7: Faster App Performance on iOS



Adobe AIR 2.6 for Android
Entry posted on Feb 25, 2011 by mariamdh , tagged Mobile,Interactive Experience,Development,Design

Adobe recently announced the availability of Adobe AIR 2.6 for Android smartphones and tablets. AIR 2.6 for Android adds support for Android 3.0 and the latest Android tablet devices, including the Motorola Xoom, as well as improvements to performance and GPU-based rendering, updated Android gesture support, and improved handling of HTML content within AIR apps.

AIR 2.6 for Android can be downloaded from the Android Marketplace and is available on devices running:

  • Android 2.2 (Froyo)
  • Android 2.3 (Gingerbread)
  • Android 3.0 (Honeycomb)

A list of mobile devices that meet the AIR system requirements can be found at http://www.adobe.com/flashplatform/certified_devices/.

AIR 2.6 for Android have performance improvements which include:

  • Up to 20% faster scrolling performance
  • H.264 video decoding at 30fps
  • GPU-based animation and games at up to 50FPS

AIR 2.6 for Android also have functional improvements which include:

  • Support for the latest Android system gestures
  • Bitmap Capture for StageWebView, which provides tighter visual integration between Flash and HTML content
  • Asynchronous Bitmap Decoding, which improves the performance of transitions in image-intensive applications

Applications developed with the Adobe AIR 2.5 SDK are compatible with the Adobe AIR 2.6 runtime.  Adobe is on target to deliver the AIR 2.6 SDK and desktop runtime before the 2nd half of 2011.



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Thread Cross the finish line to fame by creating engaging Flash content for mobile devices. This can win... 0 9863 alvinmood 04/22/09
Thread Flash applications for Nokia phone devices 0 9916 alvinmood 06/09/09
Thread Penetrate Into Your Audience Easily 0 9775 Mathur Deepak 11/05/09
Thread Excellent Platform for Flash Lite Developers 2 9624 Mathur Deepak 11/19/09

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