Hemanth Sharma » Tech Blog How to learn Starling Framework - 08/16/13
Gamedev Tuts just posted an article I wrote about Starling framework. In this article, I have pointed to many different concepts and useful resources one should be going through. Right from eBooks, to video and text tutorials, this article can be a one point treasure for budding game developers. I have also mentioned a few […]
Hemanth Sharma » Tech Blog Flash Pro CC – Ep 2: Legacy File Conversion - 06/26/13
The second video of the “What’s new in Adobe Flash Pro CC” series is out. This time, I talk about how Flash Pro CC continues to support the legacy files that were created in previous versions of the tool. I also mention some of the features of Flash Professional that are deprecated and instead, what […]
Hemanth Sharma » Tech Blog What’s new in Flash Pro CC – Performance - 06/23/13
I have posted a video on – “Performance improvements in Adobe Flash Pro CC“. A key improvement available with Flash Professional CC is the huge boost to Performance. From simplifying complex workflows to fixing critical bugs, Flash Pro has been put through several important changes. These changes bring in dramatic improvements to performance across all supported […]
Hemanth Sharma » Tech Blog Hungry Hero + Kinect - 06/04/13
Andrés Soechting has ported Hungry Hero game and made it compatible with Microsoft Kinect. Do have a look at the video to see it in action! Follow him on twitter and get in touch for more information.
Hemanth Sharma » Tech Blog Hungry Hero goes Open Source - 11/12/12
I am happy to announce that Hungry Hero is now Open Source on GitHub. It is no more just a basic code you saw during the Starting with Starling tutorial series, but a complete game source code that you can fork, watch or log. I have primarily kept the main ActionScript file to match with the […]
i2fly Google Gesture - Jun 25
“For some people, sign language a must. But most people don't understand sign language, which means a lot of interesting conversations never take place. How can we help, Google bridge the gap between those who use sign language and those who don't?” Impressive!
i2fly Your time is limited! - May 25
i2fly SignEasy – featured in the AppStore as “Best New Apps” - Apr 14
One of my recent Mobile design work "SignEasy" for iOS 7 is being featured as “Best New Apps” on Apple. Download SignEasy for iPhone I am excited and love to know your feedback.
i2fly The Google watches are here - Mar 19
Finally Google rolled out a couple of slick videos showing off how its Android mobile operating system will work on its smart watches.
i2fly lights and shadows - Mar 16
Bright sunny day in Bangalore, observing light and shadow pattern in my staircase.
The Adobe AIR SDK 2.7 and Adobe AIR 2.7 Runtimes are now available for download. The AIR 2.7 updates have new features and performance enhancements for the desktop and mobile applications, including Android 2.2+, BlackBerry Tablet OS* and iOS 4+ operating systems.
Also check out the video from below to see the performance enhancement on the iOS platform with AIR 2.7
Adobe recently announced the availability of Adobe AIR 2.6 for Android smartphones and tablets. AIR 2.6 for Android adds support for Android 3.0 and the latest Android tablet devices, including the Motorola Xoom, as well as improvements to performance and GPU-based rendering, updated Android gesture support, and improved handling of HTML content within AIR apps.
AIR 2.6 for Android can be downloaded from the Android Marketplace and is available on devices running:
A list of mobile devices that meet the AIR system requirements can be found at http://www.adobe.com/flashplatform/certified_devices/.
AIR 2.6 for Android have performance improvements which include:
AIR 2.6 for Android also have functional improvements which include:
Applications developed with the Adobe AIR 2.5 SDK are compatible with the Adobe AIR 2.6 runtime. Adobe is on target to deliver the AIR 2.6 SDK and desktop runtime before the 2nd half of 2011.
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